I am an interdisciplinary artist,
and interior architect with diverse and holistic
experience in set design, spatial research,
3D concept design, and identity creation.

I am passionate about sustainable materials,
technology, and the possibilities of AI and
interactivity across various media, which I
explore through materiality, perception,
and immersive spatial experiences.
















Lullaby For Depressed River Mussels
MIARD, Rotterdam, 2024


The sound installation project, based on research, aims to create a lullaby for the endangered Depressed River Mussel. Human intervention and water regulation in the Biesbosch National Park, combined with noise pollution from ferries and motor vehicles, greatly affect freshwater mussels, which depend on clean, oxygenated water and stable sandy beds.

Research shows they are highly sensitive to anthropogenic noise, with low-frequency sounds causing stress, though they respond positively to natural sound. The installation uses hydrophone recordings of ferry noise and crushed mussel shells, combined with a sung folk lullaby, to create a poetic, ASMR-inspired experience. Sensory buttons made from latex shell casts trigger sound changes via Arduino, played through waterproof speakers hidden in 3D-printed shell boxes. A hydrophone allows to engage with the mussels' perspective, exploring a speculative experience.












Ugly Beach


in progress

The video work is part of a wider conceptual world that uses speculation and symbolism to challenge dominant perceptions of the beach.
















Research based project
2025
















State of defence
The Concept of Prosthetics

>concept presentation

The project investigates the defensive and protective behaviors of creatures and elements within the Biesbosch National Park, emphasizing their interactions with space and other beings. Drawing inspiration from moles, earthworms, nettles, rose thorns, and river mussels, the work explores how these organisms develop natural barriers between their bodies and the environment.

Using 3D printing and digital modeling, I reimagined their forms—duplicating thorns, modeling mole tunnels, and creating clusters of earthworms. These objects were conceived as prostheses, extensions of the body, or protective armor. The project invites reflection on the connections between human and non-human beings: what can we learn from their protective strategies, and how might we adopt these natural defenses as prosthetic devices or connectors between bodies?
















The Tunnels Do Not Echo


*Therapeutic incubation (enkoimesis) was a multifaceted religious phenomenon in Ancient Greece and a widespread practice based upon a deliberate act of sleeping and dreaming in sanctuaries dedicated to the god Asklepio - the father of the goddess Hygiene (Health).
(From Architecture of Healing, Milina Ivic).


︎more
︎video


LivingRoom Gallery
Athens,2024













Draught

Mapping 3d / animation / AR app / installation

The project was created based on the research and direct interviews with construction workers, delves into the transient essence of a construction site. Set against shifting plastic sheeting, elements—replicated and digitally altered in 3D animations on gypsum screens — blur the lines between virtual and tangible in a looping transition.

This exploration is rooted in the gentrification process, highlighting how workers grow increasingly disconnected from both their work environment and societal dialogues as development progresses.

It prompts a reflection on visibility, the valuation of labor, and the evolving relationship between community and space, inspired by the lived experiences of the workers themselves.


Pop-up exhibition, Gustoweg 83
Rotterdam, 2023